G D F

UX/UI Designed for Players & Growth

Helping game studios elevate player experience through 13+ years of UX/UI expertise.

20+

Live Titles

27+ million

Players Worldwide

8+

Studios

About Me

I’m Reinholds, but you can call me Rei. It’s nice to meet you.

I’m a Lead Game UX/UI Designer, and I’ve had the privilege of working on a wide range of exciting projects; from casual mobile games developed in Helsinki, Finland, to cross-platform MMORTS titles created in Hamburg, Germany. I’ve contributed to rhythm games, VR experiences, licensed franchise games, simulators, AR projects, and the list goes on.

I created this site and offer my consulting services, so we can tackle your game's UX/UI challenges together and come out stronger.

SERVICE

UX/UI Consultation

If you have pressing questions or specific topics you'd like to explore, a consultation session is the perfect place to start. We can dive into your game together, break down a specific user journey you're struggling with, or discuss broader UX/UI challenges your project may be facing. Whether the issue is structural, visual, or strategic, we'll work through it with clarity and focus.

Each consultation is followed by a written summary of our discussion and, where applicable, a clear action plan, so you leave not just with insights, but with concrete next steps.

SERVICE

Game Audit

I provide a comprehensive UX/UI analysis of your game, whether it exists in Figma, as a prototype, or is already live on the market. I identify friction points, usability issues, communication gaps, and missed opportunities. The goal is simple: improve player experience and positively impact your KPIs. This service typically includes: Independent review and documentation of findings. A structured report with prioritized recommendations. A 1:1 session with you or your team to walk through insights and define next steps

Clear insights. Practical improvements. Measurable impact.

SERVICE

UX/UI Lecture

Over the years, I've delivered multiple UX lectures for game studios, helping teams better understand the value of UX and how it connects to every craft within development. This is a structured 3-part lecture series (3 × 1 hour sessions) designed to shared UX vocabulary across disciplines, help non-designers confidently "speak UX". Strengthen collaboration between design, development, product, and business

Because great UX is never just the designer's responsibility — it's a team effort.

Privacy Matters

I take privacy, NDAs, and non-compete agreements very seriously. Your game, your ideas, and your internal processes are safe with me.

If your project is confidential or top secret and you prefer to share details only in person, that's absolutely fine. I'm happy to visit your studio and discuss everything face-to-face.

Let's talk!

I believe we can do great work together, but first, let’s make sure we’re the right fit. You can book a free 20-minute call using the calendar below. It’s a relaxed, no-pressure conversation where we get to know each other, discuss your goals, and explore what we could achieve together.

Let’s start the conversation. Book at time using the Calendly or drop me a message at hello@gamedesignfactory.com

Check Calendly